Dude, that was the first game where I enjoyed gambling! The idea is brilliant, especially when you go to 20+ tier, where hints stop and it's just so random you start to calculate possibilities in your head. Loved it! Still hope that pesky bra will blow up though...
This was a very fun little game! I was pleasantly surprised by how addicting it was. I certainly hope to see larger sizes for the Kobolds, and potentially the dragon in the future. Overall, phenomenal work.
Absolutely love it. I'd totally want to see a fleshed out version of this, especially with higher kobold weights or even different proportions when it comes to chonkyness. ((Maybe each Kobold will have a randomized bonus and disadvantage))
this is incredible, the passion and talent OOZES from this game! hoping and praying some more male characters get added in an update. i adored your male chars in sfrpg
The game's biggest weakness is the fact that the lower tiers, especially after tier 10, are way more profitable but not much harder than early tiers; to the point of maxing the selling kobold's weight with a successful free sale and allowing many failed sales afterwards. It's also nyon impossible to tell how many direct subordinates a boss kobold has if you use more than one active sales kobold per tier. The dragon looks perfect, but the kobolds could use one more weight stage, max 2.
Is there a merit in going for a color and build? I'm faring pretty well with "just avoid +50% negs". With those out of the way, theres not really a need for seeing the emotions, so i just go for the highest payout
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Does this game Work on mobile?
Only if you use some sort of zip file emulator or something of the sort, but they're pretty hard to find.
Joyplay?
Is that a ZIP emulator?
Mostly a exe emulator
Cool! I'll do my best to find it!
Dude, that was the first game where I enjoyed gambling! The idea is brilliant, especially when you go to 20+ tier, where hints stop and it's just so random you start to calculate possibilities in your head. Loved it! Still hope that pesky bra will blow up though...
why is this so complicated
I wish I could play it on mobile
I wish -that- and I also wish the developers replied
Here's my let's play of it, i enjoyed it as soon as i got hang of it :)
Curious but does this game have an ending?
This game is really brilliant!!!
I’m really like it and enjoy at well.
This was a very fun little game! I was pleasantly surprised by how addicting it was. I certainly hope to see larger sizes for the Kobolds, and potentially the dragon in the future. Overall, phenomenal work.
New Impossiblesnail game ' v'
Absolutely love it.
I'd totally want to see a fleshed out version of this, especially with higher kobold weights or even different proportions when it comes to chonkyness.
((Maybe each Kobold will have a randomized bonus and disadvantage))
this is incredible, the passion and talent OOZES from this game! hoping and praying some more male characters get added in an update. i adored your male chars in sfrpg
same
A fun experience worth playing.
The game's biggest weakness is the fact that the lower tiers, especially after tier 10, are way more profitable but not much harder than early tiers; to the point of maxing the selling kobold's weight with a successful free sale and allowing many failed sales afterwards. It's also nyon impossible to tell how many direct subordinates a boss kobold has if you use more than one active sales kobold per tier. The dragon looks perfect, but the kobolds could use one more weight stage, max 2.
For a quick little game, this is a ton of fun
Absolutely amazing; the only request I have is more weight stages for the kobolds and some kind of mechanic between "employees" and their suppliers.
Ohhh how about something like if a kobold gets way to big it can overthrone the main dragooness
Agree a lot with those two man bigger kobolds and something like an ending sound great
I agree that those two things would improve the game.
I believe that more of the lower tiers' profits should automatically trickle up the chain of suppliers instead of just a payment to the direct boss.
Or have the suppliers be able to pay the lower-downs, so we don't have to keep re-rolling for a specific color and build.
Or is that just me?
Is there a merit in going for a color and build? I'm faring pretty well with "just avoid +50% negs". With those out of the way, theres not really a need for seeing the emotions, so i just go for the highest payout
The merit is that I like blue.
Well played! You got me there hah
Man, I've always wanted to make my own pyramid scheme.